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RPS: Do you think that's true? Do you think there's an extra level of connection with video?Ĭhris Jones: I think there is. #TEX MURPHY UNDER A KILLING MOON ACTORS MOVIE#I think bringing games around to having a lot of movie elements inside, so you can let the characters develop more so than just some tertiary things, I mean some really in-depth character development along with some solid acting that allows you to relate to the characters better than you could ever do with a CG character. That's what all the big movies are any more: green screen with live actors, basically a lot of game elements that are inside the movie. I think that looking at what's happened in the industry, FMV just faded off and died, but look at see what's happened in the movie industry. ![]() You'd think that by now that would be really normal, but that still seems really abnormal to me, the idea of controlling video.Ĭhris Jones: Obviously we think that our products were well ahead of their time. #TEX MURPHY UNDER A KILLING MOON ACTORS PC#RPS: I remember it had a huge impact on me, that weird, uncanniness of my PC doing video, but I was controlling video! It seemed impossible. Under A Killing Moon started allowing us to develop the character in a much broader way. It's just it was such a change from the standpoint of how the games were done, that the early ones were of a different era for us. A lot of people really loved Mean Streets. for those people who are familiar with that, that's great. RPS: Although you don't seem to be mentioning Mean Streets and Martian Memorandum in this at all?Ĭhris Jones: Well. From our standpoint we were looking for a big break in terms of the amount of data that could be stored, and when the CD-ROMs finally came out I think our timing was dead on. RPS: You really hit the crest of the CD-ROM game, you timed that perfectly.Ĭhris Jones: Yeah, I think so. But I think a lot of was due to some of the feelings in the industry at FMV, and maybe some of the other games more-so than ours. Under A Killing Moon was by far the biggest success that we had, and Pandora did quite well, and then Overseer fell off at that particular point in time. Were they commercially successful?Ĭhris Jones: Yeah, they actually were. RPS: They were very well loved games in their time. There have been instances where this being up on a website for years and years, people discover it and ask what the deal is with the Tex Murphy games, and people refer them quickly to GOG, and they've been able to get copies of the game and play them, and go, "Wow, I had no idea of the depth and how advanced the storytelling you guys had generated." So GOG has been great for that. RPS: How much do you think the previous games' presence on GOG.com has been an influence on how popular the games still are?Ĭhris Jones: I think it's been great. Then to see these guys dig in and try to get us press, try to bring their friends on board, it's really been fantastic, it's just amazing. I mean we had 35,000 hits in the first ten hours. We have several websites that are still active, but when we first put out the announcement video. RPS: Were you surprised how quickly people have leapt on this one as something they wanted to see come back?Ĭhris Jones: I really was. For a game that's been out of circulation for a while, for these people to come back and be so excited, and do so many things for us, has been incredible. ![]() The great thing has been the fan support. ![]() We talk about bringing Tex back, updating the genre for a modern audience, and why Jones believes FMV characters can connect to players in a way CG ones never can.Ĭhris Jones: Things are good. And as Jones reveals, his team are putting in quarter of a million of their own money too. With the new FMV-driven noir science fiction adventure already well over halfway to its half-million goal, there's cause to be optimistic for Big Finish Games' project, Project Fedora, going ahead. #TEX MURPHY UNDER A KILLING MOON ACTORS SERIES#As the current trend to Kickstart every adventure series I loved in the 90s continues, I jumped upon the opportunity to speak to Tex Murphy himself, Chris Jones. ![]()
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